Mustand:Võlukunsti värv

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Võlukunsti värv on Terry Pratchetti koomiline fantaasiaromaan ja esimene raamat Kettamaailma sarjast. Esimene briti väljalase koosnes kõigest 506 koopiast.[1] Pratchetti sõnul oli tegu "prooviga teha klassikalise fantaasiamaailmaga seda, mida Blazing Saddles tegi vesternidele"[2]

Sisu kokkuvõte[muuda | muuda lähteteksti]

Olustik[muuda | muuda lähteteksti]

Lugu toimub Kettamaailmas, mis on planeedisuurune suur lame ketas, mida kannavad läbi kosmose neli hiiglaslikku elevanti, kes seisavad suure A'Tuini, hiiglasliku kilpkonna turjal. Ketta peal on ookeanid, mandrid ja nendega kaasnevad tsivilisatsioonid, linnad, metsad ja mäed.

Kokkuvõte[muuda | muuda lähteteksti]

Lugu algab Kettamaailma suurimas linnas Ankh-Morporkis. Peategelaseks on ebakompetentne ja küüniline võlur Rincewind, kes palgatakse giidiks naiivsele Kakslillele. Kakslill on kindlustusseltsi töötajast turist Agateanist. Tänu kodumaal tavapärasele kullavaluutale on Kakslill madalast ametipositsioonist hoolimata Ankh-Morporki elanike seas rikkur. Kuigi Rincewind proovib alguses tema ettemaksuga Kakslille giidiks olemise eest jalga lasta, püüab Rincewindi kinni Ankh-Morporki patriits, kes sunnib teda Kakslille kaitsma, kuna turisti surm võib provotseerida Agateani imperaatorit. Rincewind päästab Kakslille Katkise Trummi kõrtsist, kuhu varaste punt Kakslille viisid, koos Pagasiga, hävitamatu, võlutud pirnipuust Kakslille reisikirstuga. Enne seda on Kakslill Katkise Trummi omanikule maha müünud kindlustuspoliisi, misjärel viimane paneb oma kõrtsi põlema, lootuses raha saada, ja põhjustab tulekahju, mis hävitab kogu Ankh-Morporki. Rincewind ja Kakslill põgenevad.

Rincewind ja Kakslill rändavad Quirmi linna, teadmata, et seiklused sellel teel tulevad tegelikult Kettamaailma jumalate lauamängust.

Rincewind and Twoflower travel towards the city of Quirm, unaware that their adventures on this journey are actually the subject of a boardgame played by the Gods of the Discworld. The pair are separated when they are attacked by a mountain troll summoned by Offler the Crocodile God. The ignorant Twoflower ends up being led to the Temple of Bel-Shamharoth, a being said to be the opposite of both good and evil, while Rincewind ends up imprisoned in a dryad-inhabited tree in the woods, where he watches the events in Bel Shamharoth's temple through a magical portal. The pair are reunited when Rincewind escapes into the temple through the portal, and they encounter Hrun the Barbarian, a parody of heroes in the Swords and Sorcery genre. The trio are attacked and nearly killed by Bel-Shamharoth, but escape when Rincewind accidentally blinds the creature with Twoflower's magical picture box. Hrun agrees to travel with and protect Twoflower and Rincewind in exchange for heroic pictures of him from the picture box.

The trio visit the Wyrmberg, an upside-down mountain which is home to dragon-riders who summon their dragons by imagining them, and are separated when the riders attack them. Rincewind escapes capture but is forced by Kring, Hrun's sentient magical sword, to attempt to rescue his friends. Twoflower is imprisoned within the Wyrmberg, and because of his fascination with dragons, is able to summon one greater than those of the Wyrmberg riders, who he names Ninereeds, allowing him to escape captivity and save Rincewind from being killed in a duel with one of the three heirs of the Wyrmburg. Twoflower, Rincewind and Ninereeds snatch Hrun, but as they attempt to escape into the skies, Twoflower passes out from the lack of oxygen, causing Ninereeds to disappear. Hrun is saved by Liessa, but Rincewind and Twoflower find themselves falling to their deaths. In desperation, Rincewind manages to use the Wyrmberg's power to temporarily summon a passenger jet from the real world, before he and Twoflower fall into the ocean.

The two of them are taken to the edge of the Discworld by the ocean currents and nearly carried over, but they are caught by the Circumfence, a huge net built by the nation of Krull to catch sea life and flotsam washed in from the rest of the Discworld. They are rescued by Tethis the sea troll, a being composed of water who had fallen off the edge of his own world and onto the Discworld, where he was subsequently enslaved by the Krullians. Rincewind and Twoflower are then taken by the Krullians to their capital, where they learn that the Krullians intend to discover the sex of Great A'Tuin by launching a space capsule over the edge of the Disc, and plan to sacrifice Rincewind and Twoflower to get the god Fate to smile on the voyage, Fate insisting on their sacrifice after they caused him to lose the earlier game. Rincewind and Twoflower attempt to escape, but end up stealing the capsule, which is launched with Twoflower inside, the tourist wishing to see the other worlds of the universe. Rincewind is unable to get into the capsule in time, and falls off the Disc alongside it, the Luggage following them soon after.

The story segues into the beginning of The Light Fantastic.

Characters[muuda | muuda lähteteksti]

  • Bel-Shamharoth aka "The Soul Eater", "The Sender of Eight"
  • Hrun, the Barbarian, aka Hrun of Chimeria
  • Liessa Wyrmbidder aka Lianna
  • the Luggage
  • Rincewind, and his Roundworld alias, Dr Rjinswand
  • Twoflower, and his Roundworld alias, Jack Zweiblumen

Structure[muuda | muuda lähteteksti]

The Colour of Magic is one of the few Discworld novels to be divided into sections or chapters, the others being; Pyramids, Going Postal, Making Money, along with the Discworld novels for younger readers which consist of; the five Tiffany Aching books, The Wee Free Men, A Hat Full of Sky, Wintersmith, I Shall Wear Midnight The Shepherd's Crown and The Amazing Maurice and his Educated Rodents.

The sections are:

  • The Colour of Magic – Prologue
  • The Colour of Magic
  • The Sending of Eight – Prologue
  • The Sending of Eight
  • The Lure of the Wyrm
  • Close to the Edge

The four main parts are lengthy, and have been likened to short stories[3] or novellas rather than chapters.

In the section "The Colour of Magic", the characters Bravd and The Weasel relate to Fafhrd and the Gray Mouser from Fritz Leiber's Sword series. "The Sending of Eight" has Lovecraftian references, and "The Lure of the Wyrm" parodies Anne McCaffrey's Dragonflight.[3][4]

Adaptations[muuda | muuda lähteteksti]

Graphic novel[muuda | muuda lähteteksti]

A graphic novel, illustrated by Steven Ross and adapted by Scott Rockwell, was first published as a four-part comic in 1991 by the Innovative Corporation, of Wheeling, WV and then published as a single volume by Corgi on 12 November 1992. Part 1 was originally announced for publication by Innovative on 10 December 1990, but it was delayed as Terry Pratchett had not been shown the artwork for approval as contractually required and disliked it, so the first issue had to be redrawn.

The graphic novel is split up into several chapters like the book, and is faithful to the source material in that it is built up like classic barbarian stories (in this case comics à la Red Sonja). Crucial differences between the book and comic include the cutting-out of some of the adventures in Ankh-Morpork and Krull, along with combining the characters of Galder Weatherwax and Ymper Trymon. Also, in the book, the female Dragonriders are described as being topless, as barbarian women in fiction tend to be. However, in the graphic novel the women wear chain-mail chestpieces as well as the clothing described in the book. It has been published in hardcover, along with the graphic novel of The Light Fantastic, as The Discworld Graphic Novels (ISBN 9780061685965).

TV adaptation[muuda | muuda lähteteksti]

Mall:Main article The Mob Film Company and Sky One have produced a two-part adaptation, combining both The Colour of Magic and The Light Fantastic, directed by Vadim Jean and broadcast over Easter, 2008. David Jason starred in the role of Rincewind. Sean Astin, best known for his role as Samwise Gamgee in The Lord of the Rings film series, took the role of Twoflower. Christopher Lee took over the role of Death from Ian Richardson[5] (a role Lee had previously played in the animated series Soul Music and Wyrd Sisters).

Computer game[muuda | muuda lähteteksti]

Mall:Main article The plot was adapted for a text adventure computer game in 1986, by Delta 4 and released by Piranha, a Macmillan subsidiary, in Amstrad/CDC, Commodore and Spectrum formats.

Reception[muuda | muuda lähteteksti]

Dave Langford reviewed The Colour of Magic for White Dwarf #64, and stated that "It's one of those horrible, antisocial books which impel the reader to buttonhole friends and quote bits at them. My ceiling is covered with brown spots from when I tried to read Pratchett's jokes and drink beer at the same time. Only native sadism makes me recommend this disgraceful work."[6]

Colin Greenland reviewed The Colour of Magic for Imagine magazine, and stated that "Terry Pratchett does for sword and sorcery what Douglas Adams did for science fiction."[7]

In 2015, Sam Jordison at The Guardian gave a positive review of The Colour of Magic. He discussed the arguments that it may not be the best introduction to the series: later books are more highly regarded; it does little to develop its characters and ideas; and modern readers may not be familiar with the "pre-1990s fantasy conventions" it lampoons. However, he argued that the book is "still more than worth reading in and of itself", praising its gags and satire. "Indeed, The Colour of Magic is the perfect introduction because it leaves me hungry for more."[8]

Reviews[muuda | muuda lähteteksti]

  • Review by Faren Miller (1983) in Locus, #274 November 1983[9]
  • Review by W. D. Stevens (1984) in SF & Fantasy Review, March 1984
  • Review by Ken Lake (1984) in Vector 119
  • Review by Baird Searles (1984) in Isaac Asimov's Science Fiction Magazine, May 1984
  • Review by Martyn Taylor (1985) in Paperback Inferno, #53
  • Review by Ornoth D. A. Liscomb [as by 'Orny' Liscomb] (1985) in FSFnet, v2 #2, 1985
  • Review by Robert Coulson (1986) in Amazing Stories, January 1986
  • Review by Don D'Ammassa (1986) in Science Fiction Chronicle, #81 June 1986
  • Review by Matthew Scott Winslow (2004) in Deep Magic, #28, September 2004
  • Review by Stephen E. Andrews and Nick Rennison (2009) in 100 Must-Read Fantasy Novels
  • Review by Bill Fawcett and Jody Lynn Nye (2016) in Galaxy's Edge, Issue 21: July 2016

Viited[muuda | muuda lähteteksti]

  1. "Terry Pratchett Bibliography". booksellerworld.com.
  2. Why Gandalf Never Married, by Terry Pratchett, originally presented at Novacon 15 (1985), collected in Xyster 11 (1986); archived at ansible.co.uk
  3. 3,0 3,1 Allbery, Russ (23. detsember 2007). "Review: The Colour of Magic by Terry Pratchett". Vaadatud 11. märtsil 2015.
  4. Breebaart, Leo; Kew, Mike (2. veebruar 2008). "Discworld Annotations: The Colour of Magic". The Annotated Pratchett File, v9.0.5. L-Space Web. Vaadatud 11. märtsil 2015.
  5. "Colour of Magic Cast". Paul Kidby official website. 31. juuli 2007. Originaali arhiivikoopia seisuga 15. märts 2008.
  6. Langford, Dave (aprill 1985). "Critical Mass". White Dwarf. Games Workshop (64): 11.
  7. Greenland, Colin (aprill 1985). "Fantasy Media". Imagine (review). TSR Hobbies (UK), Ltd. (25): 47.
  8. "Is The Colour of Magic a good introduction to Terry Pratchett?". The Guardian. 5. mai 2015. Vaadatud 30. aprillil 2022.
  9. "Title: The Colour of Magic".

Välislingid[muuda | muuda lähteteksti]

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