Moodul:Sporditabel/WDL

Allikas: Vikipeedia
Mooduli dokumentatsioon

See Lua-põhise Moodul:Sporditabel stiil on mõeldud grupi- ja liigatabelite koostamiseks võit-viik-kaotus formaadis võistluste jaoks. Pange tähele, et seda moodulit kasutatakse laialdaselt, seega testige võimalikke muudatusi hoolikalt liivakastis ja veenduge enne suurte muudatuste rakendamist konsensuse olemasolu. Ülejäänud osa sellest dokumentatsioonist selgitab, kuidas seda moodulit WDL-stiiliga artiklis või mallis kasutada. Kontrollige konkreetsete üksuste sisukorda.

Kasutus[muuda lähteteksti]

Põhikasutus[muuda lähteteksti]

Lihtsamal kujul tuleb tabeli koostamiseks kasutada vaid mõnda parameetrit

Artiklis[muuda lähteteksti]

Mida sa kirjutad {{#invoke:Sporditabel|main|style=WDL


|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

Milline see välja näeb Lua tõrge kohal package.lua 80. real: module 'Moodul:Sporditabel/argcheck' not found.

Peamine käsk on lause {{#invoke:Sporditabel|main|style=WDL}}, mis põhimõtteliselt kutsub moodulit välja ja võimaldab teil kõike seadistada. Seejärel loetlete meeskondade positsioonid |team1=, |team2= jne nii paljude meeskondade jaoks, mida tabelis vajate. Soovi korral saate kasutada meeskonna täisnimesid ilma tühikuteta, kuid koodide kasutamine (nagu näites) võib selle lihtsamaks muuta. Nüüd saate määrata iga meeskonna võidud, viigid, kaotused, väravad ja väravad, kasutades |win_TTT=, |draw_TTT=, |loss_TTT=, |gf_TTT= ja |ga_TTT= vastavalt (koos TTT asendatakse meeskonna koodiga). Kui te neid numbreid ei määratle, eeldatakse, et see on automaatselt 0. Hea tava on siiski need kaasata ja veerud joondada sobivate tühikutega (nagu näites), et koodi oleks lihtne lugeda. Viimaseks sammuks on nüüd defineerida parameetrid |name_TTT=, mis määravad tabelis kuvatava nime. Siin saab kasutada ka wiki märgistust ja malle. Vaadake #Dating, et näha, kuidas värskendamise kuupäeva muuta.

Mallis[muuda lähteteksti]

Mida sa kirjutad {{#invoke:Sporditabel|main|style=WDL

|showteam={{{showteam}}} |only_pld_pts={{{only_pld_pts}}} |show_matches={{{show_matches}}}
|template_name=Example

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

Milline see välja näeb Lua tõrge kohal package.lua 80. real: module 'Moodul:Sporditabel/argcheck' not found.

Märgistus on tegelikult sama, lisate ainult kaks rida. Rida |showteam={{{showteam}}} on vajalik showtiimi parameetri edastamiseks mallikutsest (vt #Meeskonna esiletõstmine ja osaline tabel); |only_pld_pts={{{only_pld_pts}}} on vajalik kärbitud tabelite edastamiseks (vt #Välimus); |show_matches={{{show_matches}}} on vajalik mängutulemuste nähtavuse edastamiseks, vt #Matches. Malllehe tegeliku nimega |template_name= loob V, T ja E nupud, mis viivad mallilehele (nii et pääsete sellele hõlpsasti igast artiklist, milles see sisaldub).

Kohandamine[muuda lähteteksti]

Nendes tabelites saab kohandada mitmeid asju

Punktid[muuda lähteteksti]

Mida sa kirjutad {{#invoke:Sporditabel|main|style=WDL


|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0 |adjust_points_FDT=1.5
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6 |adjust_points_EEE=-1.5

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}

|winpoints=2
|drawpoints=1
|losspoints=-0.1
}}

Milline see välja näeb Lua tõrge kohal package.lua 80. real: module 'Moodul:Sporditabel/argcheck' not found.

Vaikimisi annab võit 3 punkti, viik 1 punkti ja kaotus 0 punkti, siis saab need väärtused üle kirjutada vajalikuks |winpoints=, |drawpoints= ja |kaotuspunktid=. Meeskonnad võivad hooaega alustada ka boonus- või karistuspunktidega, selle saab lisada, kasutades selle konkreetse meeskonna jaoks |adjust_points_TTT=.

Päise valikud (punktid eest/vastu ja muude kohandatud päiste eest)[muuda lähteteksti]

Mida sa kirjutad {{#invoke:Sporditabel|main|style=WDL

|for_against_style=points
|draw_header=<abbr title="Võitis lisaaja või penaltite järel">W+</abbr>
|team_header=Player
}}

Milline see välja näeb Lua tõrge kohal package.lua 80. real: module 'Moodul:Sporditabel/argcheck' not found.

Spordialadel, kus on pigem poolt- ja vastupunkte kui väravaid, lülitab seade |for_against_style=points veerud poolt, vastu ja erinevuse asemel punktide kasutamisele. Veeru D (joonistus) sõnastust saab kohandada kasutades |draw_header= ja meeskonna veeru sõnastust saab kohandada |team_header= abil.

Veeru Grp (grupp) sõnastust saab kohandada kasutades |group_header= samamoodi nagu joonise päises.

Kaotuste ja viikide järjekord[muuda lähteteksti]

Mida sa kirjutad {{#invoke:Sporditabel|main|style=WDL|loss_before_draw=true


|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

Milline see välja näeb Lua tõrge kohal package.lua 80. real: module 'Moodul:Sporditabel/argcheck' not found.

Vaikimisi on kahjud loetletud enne viike. Esmalt kaotuste loetlemiseks kasutage |loss_before_draw=true.

Väravate suhe/värava keskmine[muuda lähteteksti]

Mida sa kirjutad {{#invoke:Sporditabel|main|style=WDL

|use_goal_ratio=yes

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

Milline see välja näeb Lua tõrge kohal package.lua 80. real: module 'Moodul:Sporditabel/argcheck' not found.

Kasutades |use_goal_ratio=yes, kasutage eesmärkide vahe asemel eesmärgi suhet (värava keskmist).

Väravaprotsent[muuda lähteteksti]

Mida sa kirjutad {{#invoke:Sporditabel|main|style=WDL

|use_goal_percentage=yes

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

Milline see välja näeb Lua tõrge kohal package.lua 80. real: module 'Moodul:Sporditabel/argcheck' not found.

Kasutades |use_goal_percentage=yes, kasutage eesmärgi erinevuse asemel eesmärgi protsenti. Moodul:Sporditabel/doc/doc

Kasutusnäidis[muuda lähteteksti]

Mooduli parameetreid saab paigutada erinevatesse järjekorda olenevalt redaktorist ja artiklist, kuid allpool on näide kasutamise kohta, mida saab moodulitabeli loomisel kopeerida.

Mida sa kirjutad {{#invoke:Sporditabel|main|style=WDL

|showteam = {{{showteam|}}} <!--Malli kasutamiseks edasiviimisel, milline meeskond tuleb esile tõsta-->
|template_name = <!--Kui seda kasutatakse mallina, lisage siia malli nimi (ilma mallita: kõigepealt) -->
|update = future <!--Kui turniir algas, värskendage värskenduse parameetrit viimase värskenduse kuupäevaga ja eemaldage alguskuupäev-->
|start_date = Unknown <!-- Vormil 24. aprill 2165. Kui turniir algas, eemalda start_date-->
|source = Unknown <!-- Lisage tabeli allikas siia ühekordsete sulgudega [veebiaadressi teave] -->

<!--Värskenda meeskonna positsioone siin-->
|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |team6=FFF |team7=GGG |team8=HHH |team9=III |team10=JJJ |team11=KKK |team12=LLL

<!--Värskenda siin meeskonna kvalifikatsiooni (määratletud allpool)-->
|result1=PRO |result2=CLG |result3=KO |result4=CLPO |result5=ELPO |result8=ELG |result11=RPO |result12=REL

<!--Värskendage meeskonna tulemusi siin ja seejärel (vajadusel) positsioone ülal. Ärge unustage ülaltoodud kuupäeva värskendada (värskenda parameetrit)-->
|win_AAA=0 |draw_AAA=0 |loss_AAA=0 |gf_AAA=0 |ga_AAA=0 |status_AAA=CQ <!-- Team A -->
|win_BBB=0 |draw_BBB=0 |loss_BBB=0 |gf_BBB=0 |ga_BBB=0 |status_BBB=C <!-- Team B -->
|win_CCC=0 |draw_CCC=0 |loss_CCC=0 |gf_CCC=0 |ga_CCC=0 |status_CCC=A <!-- Team C -->
|win_DDD=0 |draw_DDD=0 |loss_DDD=0 |gf_DDD=0 |ga_DDD=0 |status_DDD=T <!-- Team D -->
|win_EEE=0 |draw_EEE=0 |loss_EEE=0 |gf_EEE=0 |ga_EEE=0 |status_EEE= <!-- Team E -->
|win_FFF=0 |draw_FFF=0 |loss_FFF=0 |gf_FFF=0 |ga_FFF=0 |status_FFF= <!-- Team F -->
|win_GGG=0 |draw_GGG=0 |loss_GGG=0 |gf_GGG=0 |ga_GGG=0 |status_GGG= <!-- Team G -->
|win_HHH=0 |draw_HHH=0 |loss_HHH=0 |gf_HHH=0 |ga_HHH=0 |status_HHH= <!-- Team H -->
|win_III=0 |draw_III=0 |loss_III=0 |gf_III=0 |ga_III=0 |status_III= <!-- Team I -->
|win_JJJ=0 |draw_JJJ=0 |loss_JJJ=0 |gf_JJJ=0 |ga_JJJ=0 |status_JJJ= <!-- Team J -->
|win_KKK=0 |draw_KKK=0 |loss_KKK=0 |gf_KKK=0 |ga_KKK=0 |status_KKK= <!-- Team K -->
|win_LLL=0 |draw_LLL=0 |loss_LLL=0 |gf_LLL=0 |ga_LLL=0 |status_LLL=R <!-- Team L -->

<!--Meeskonna määratlused (wikilingid tabelis)-->
|name_AAA = <!-- Lisa siia A-meeskonna wikilink-->
|name_BBB = <!-- Lisa siia B-meeskonna wikilink -->
|name_CCC = <!-- Lisa siia C-meeskonna wikilink -->
|name_DDD = <!-- Lisa siia D-meeskonna wikilink -->
|name_EEE = <!-- Lisa siia E-meeskonna wikilink -->
|name_FFF = <!-- Lisa siia F-meeskonna wikilink -->
|name_GGG = <!-- Lisa siia G-meeskonna wikilink -->
|name_HHH = <!-- Lisa siia H-meeskonna wikilink -->
|name_III = <!-- Lisa siia I-meeskonna wikilink -->
|name_JJJ = <!-- Lisa siia J-meeskonna wikilink -->
|name_KKK = <!-- Lisa siia K-meeskonna wikilink -->
|name_LLL = <!-- Lisa siia L-meeskonna wikilink -->

<!--Table settings and rules-->
|show_limit = <!-- Liigatabelite ja muude suurte tabelite jaoks kasutage showlimit = 5 (standard konsensuse kohta, et näidata ainult viit meeskonda üksikute artiklite puhul) -->
|class_rules =1) punktid; 2) Väravate vahe; 3) löödud väravate arv;<!-- Lisa siia klassifitseerimise reeglid-->

<!--Kvalifikatsiooni ja väljalangemise veeru määratlused, tippturniiri jaoks kasutage rohelist, seejärel sinist, millele järgneb kollane, punane on väljalangemine. Samade võistluste erinevatel tasemetel peaks olema erinevad värvitoonid, näiteks roheline1, roheline2 jne.-->
|res_col_header = PQR <!-- Kõiki neid ei pruugi vaja minna, edutamine (E), kvalifikatsioon (K) ja väljalangemine (L) -->
|col_PRO = roheline1 |text_PRO = Edutamine <!-- Wikilink kõrgemale tasemele -->
|col_KO = roheline1 |text_KO = Pääsemine <!-- Wikilink järgmisele etapile, näiteks väljalangemismängude etapp (KO) -->
|col_CLG = roheline1 |text_CLG = Kvalifitseerumine <!-- Wikilink turniiri etapile -->
|col_CLPO= roheline2 |text_CLPO= Kvalifitseerumine <!-- Wikilink turniiri etapile-->
|col_ELG = sinine1 |text_ELG = Kvalifitseerumine <!-- Wikilink turniiri etapile-->
|col_ELPO= sinine2 |text_ELPO= Kvalifitseerumine <!--Wikilink turniiri etapile- -->
|col_RPO = punane2 |text_RPO = Kvalifitseerumine <!-- Wikilink väljalangemismängudele -->
|col_REL = punane1 |text_REL = Langemine <!--Wikilink madalama taseme-->
}}

Milline see välja näeb Lua tõrge kohal package.lua 80. real: module 'Moodul:Sporditabel/argcheck' not found.
-- Style for football tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '190'
	local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
	local show_played = not yesno(Args['hide_played'] or 'no')
	local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
	table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n')            			-- Open table
	-- Table title
	if Args['title'] or Args['table_header'] then
		table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
	end
	-- Custom header options
	local played_head_text = Args['pld_header'] or '<abbr title="Played">Pld</abbr>'
	local draw_head_text = Args['draw_header'] 
		or (yesno(Args['use_tie'] or 'no') and '<abbr title="Tied">T</abbr>') or '<abbr title="Drawn">D</abbr>'
	local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
	local team_head_text = Args['team_header'] or 'Team'
	local away_goals_head_text = Args['away_goals_header'] or '<abbr title="Away goals">AG</abbr>'
	local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus points">BP</abbr>'
	local rw_head_text = Args['rw_header'] or '<abbr title="Rounds won">RW</abbr>'
	local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false
	-- What to rank the teams by
	local ranking_style = string.lower(Args['ranking_style'] or 'pts')
	local show_points, show_wperc, show_perc, show_ppg = false, false, false, false
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then
		-- Based on wins
	elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
		show_wperc = true
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		show_perc = true
	elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
		-- Based on points per game
		show_ppg = true
	elseif ranking_style=='percpts' or ranking_style=='%pts' then
		-- Based on percentage and points
		show_perc = true
		show_points = true
	elseif ranking_style=='ppgpts' then
		-- Based on ppg and points
		show_ppg = true
		show_points = true
	else
		-- Based on points
		show_points = true
	end
	local pts_perc_first = yesno((show_points and Args['pts_first']) or (show_perc and Args['perc_first']) or 'no')
	local show_away_goals = yesno(Args['show_away_goals'] or 'no')
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local show_win = yesno(Args['show_win'] or 'yes')
	local show_draw = yesno(Args['show_draw'] or 'yes')
	local show_loss = yesno(Args['show_loss'] or 'yes')
	-- Use points instead of goals for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local fa_letter, fa_word_sing, fa_word_plur
	local hide_for_against = false
	-- First convert to lower case if it is a string
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
		fa_letter = 'G'
		fa_word_sing = 'Goal'
		fa_word_plur = 'Goals'
	elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
		fa_letter = 'F'
		fa_word_sing = 'Frame'
		fa_word_plur = 'Frames'
	elseif for_against_style=='m' or for_against_style=='match' or for_against_style=='matches' then
		fa_letter = 'M'
		fa_word_sing = 'Match'
		fa_word_plur = 'Matches'
	elseif for_against_style=='game' or for_against_style=='games' then
		fa_letter = 'G'
		fa_word_sing = 'Game'
		fa_word_plur = 'Games'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'P'
		fa_word_sing = 'Point'
		fa_word_plur = 'Points'
    elseif for_against_style=='s' or for_against_style=='set' or for_against_style=='sets' then
        fa_letter = 'S'
        fa_word_sing = 'Set'
        fa_word_plur = 'Sets'		
    elseif for_against_style=='r' or for_against_style=='run' or for_against_style=='runs' then
        fa_letter = 'R'
        fa_word_sing = 'Run'
        fa_word_plur = 'Runs'	
    elseif for_against_style=='l' or for_against_style=='leg' or for_against_style=='legs' then
        fa_letter = 'L'
        fa_word_sing = 'Leg'
        fa_word_plur = 'Legs'
	elseif for_against_style=='none' then
		hide_for_against = true
	else
		fa_letter = 'G'
		fa_word_sing = 'Goal'
		fa_word_plur = 'Goals'
	end
	-- Whether to use goal ratio (goal average) instead
	local do_ratio = yesno(Args['use_goal_ratio'] or 'no')
	local do_average = yesno(Args['use_goal_average'] or 'no')

	-- Whether to use goal percentage instead
	local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no')
	
	local do_point_for_avg = yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no')
	
	-- Whether to suppress the GR/GA/G% column entirely
	local do_difference = yesno(Args['use_goal_diff'] or 'yes')

	-- Use games behind header
	local show_GB = yesno(Args['show_GB'] or 'no')
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	if pos_label ~= nil then
		tt = p_sub.colhead(tt,28,pos_label)									-- Position col
	end
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text)				-- Team col
	if pts_perc_first then
		if show_points then
			tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>')					-- Points col
		end
		if show_perc then
			tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>')			-- Win percentage col
		end
		if show_ppg then
			tt = p_sub.colhead(tt,36,'<abbr title="Points per game">PPG</abbr>')		-- Points per game col
		end
	end
	if show_played then
		tt = p_sub.colhead(tt,28,played_head_text)							-- Matches played col
	end
	if full_table then
		if show_win then
			tt = p_sub.colhead(tt,28,'<abbr title="Won">W</abbr>')			-- Win col
		end
		if loss_first then
			if show_loss then
				tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>')		-- Loss col
			end
			if show_draw then
				tt = p_sub.colhead(tt,28,draw_head_text)					-- Draw col
			end
		else
			if show_draw then
				tt = p_sub.colhead(tt,28,draw_head_text)					-- Draw col
			end
			if show_loss then
				tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>')		-- Loss col
			end
		end
		if rounds_won then
			tt = p_sub.colhead(tt,28,rw_head_text)  -- Rounds won
		end
		if not hide_for_against then
			if not yesno(Args['hide_for_against_columns'] or 'no') then
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' for">'..fa_letter..'F</abbr>')		-- For col
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' against">'..fa_letter..'A</abbr>')	-- Against col
			end
			if do_ratio or do_average then
				local ratio_word = do_ratio and ' ratio' or ' average'
				local ratio_letter = do_ratio and 'R' or 'Av'
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..ratio_word..'">'..fa_letter..ratio_letter..'</abbr>')	-- Ratio col
			elseif do_percentage then
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' percentage">PP</abbr>')			-- Percentage col
			elseif do_point_for_avg then
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' per match">'..fa_letter..'PM</abbr>')	-- Points per match
			elseif do_difference then
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' difference">'..fa_letter..'D</abbr>')	-- Difference col
			end
		end
	end
	if show_away_goals then
		tt = p_sub.colhead(tt,28,away_goals_head_text)		-- Away goals col
	end
	if show_bonus_points then
		tt = p_sub.colhead(tt,28,bonus_head_text)			-- Bonus points col
	end
	if not pts_perc_first then
		if show_points then
			tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>')					-- Points col
		end
		if show_perc then
			tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>')			-- Win percentage col
		elseif show_wperc then
			tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">WPCT</abbr>')			-- Win percentage col
		end
		if show_ppg then
			tt = p_sub.colhead(tt,36,'<abbr title="Points per game">PPG</abbr>')		-- Points per game col
		end
	end
	if full_table then
		if show_GB then -- Games behind header
			tt = p_sub.colhead(tt,28,'<abbr title="Games behind">GB</abbr>')
		end
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end

	return tt
end

-- Numeric alignment
local function num_align(num, digits)
	if tonumber(digits) and tonumber(num) then
		local n = tonumber(num)
		digits = tonumber(digits)
		if digits == 1 then
			if n >= 0 and n < 10 then
				return '<span style="visibility:hidden;color:transparent;">0</span>' .. num
			end
		elseif digits == 2 then
			if n >= 0 and n < 10 then
				return '<span style="visibility:hidden;color:transparent;">00</span>' .. num
			elseif n >= 10 and n < 100 then
				return '<span style="visibility:hidden;color:transparent;">0</span>' .. num
			end
		end
	end
	return num
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')

	-- Get custom/default options for in table
	local show_win = yesno(Args['show_win'] or 'yes')
	local show_draw = yesno(Args['show_draw'] or 'yes')
	local show_loss = yesno(Args['show_loss'] or 'yes')
	local win_points = tonumber(Args['winpoints'])				or (show_draw and 3 or 2)
	local draw_points = tonumber(Args['drawpoints'])			or (show_draw and 1 or 0)
	local loss_points = tonumber(Args['losspoints'])			or (show_draw and 0 or 1)
	local rw_points = tonumber(Args['rwpoints'])				or 1
	local digits = Args['digitpad']
	
	local total_row_name = 'SPORTS_TABLE_TOTAL'
	-- Add to tallies if enabled
	if yesno(Args['show_totals'] or 'no') and (team_code_ii ~= total_row_name) then
		for k,v in ipairs({'win', 'draw', 'loss', 'gf', 'ga', 'adjust_points', 'startpoints'}) do
			Args[v .. '_' .. total_row_name] = 
				(tonumber(Args[v .. '_' .. total_row_name]) or 0) 
				+ (tonumber(Args[v .. '_' .. team_code_ii]) or 0)
		end
	end

	-- Order of draws and losses --
	local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false	

	-- Optional rounds won
	local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
	
	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])			or 0
	local draws = tonumber(Args['draw_'..team_code_ii]) 		or 0
	local losses = tonumber(Args['loss_'..team_code_ii])		or 0
	local rw = tonumber(Args['rw_'..team_code_ii])		or 0
	local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?'
	local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?'
	local s_pts = (tonumber(Args['adjust_points_'..team_code_ii]) or 0) + (tonumber(Args['startpoints_'..team_code_ii]) or 0)
	local hth_local = yesno(Args['show_hth'] or 'yes') and Args['hth_'..team_code_ii] or nil
	local ranking_style = string.lower(Args['ranking_style'] or 'pts')
	local pct_style = string.lower(Args['pct_style'] or 'ratio')

	-- Then calculate some values
	local matches = wins + draws + losses
	local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts
	
	if Args['goalpoints'] and tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii]) then
		points = points + (tonumber(Args['goalpoints']) or 1)*tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii])
	end
	
	local matches_text = matches
	if tonumber(Args['win_'..team_code_ii]) == nil or tonumber(Args['draw_'..team_code_ii]) == nil or tonumber(Args['loss_'..team_code_ii]) == nil then
		matches = tonumber(Args['matches_'..team_code_ii]) or matches
		matches_text = Args['matches_'..team_code_ii] or matches
	end
	
	local win_perc = ''
	local ppg = ''
	if tonumber(matches) == nil or matches == 0 then 
		-- Escape for zero matches
		win_perc = '&mdash;'
		ppg = '&mdash;'
	else
		--Some sports use draw as well
		win_perc = (pct_style == 'ratio') and
			mm._precision_format((2*wins + draws  + s_pts) / (2*matches), 3) or
			mm._precision_format(100*(2*wins + draws  + s_pts) / (2*matches), 2)
			-- Allow win_perc to be altered due to point deductions/additions
		ppg = mm._precision_format(points / matches, 2)
		if (losses > 0 or draws > 0) and pct_style == 'ratio' then
			-- Drop the leading zero (from the string)
			win_perc = string.sub(win_perc,2,string.len(win_perc))
		end
	end
	if ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
		if matches == 0 then
			win_perc = '&mdash;'
		else
			win_perc = mm._precision_format(100 * wins / matches, 2)
		end
	end

	-- Show for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='none' then
		hide_for_against = true
	end

	-- Comparison of for against
	local gcomp = nil
	-- Whether to use goal ratio (goal average) or goal percentage instead
	local skip_sign
	if yesno(Args['use_goal_ratio'] or 'no') or yesno(Args['use_goal_average'] or 'no') then
		-- Now it is the goal ratio/goal average
		if (gfor == '?') or (gaig == '?') or gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	elseif yesno(Args['use_goal_percentage'] or 'no') then
		-- Now it is the percentage
		if (gfor == '?') or (gaig == '?') or gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / gaig , 1)
		end
	elseif yesno(Args['use_point_percentage'] or 'no') then
		-- Now it is the point percentage
		if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2)
		end
	elseif yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no') then
		-- Now it is the point for average
		if (gfor == '?') or matches <= 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / matches , 1)
		end
	elseif yesno(Args['use_goal_diff'] or 'yes') then
		-- It's goal difference
		if (gfor == '?') or (gaig == '?') then
			gcomp = '&mdash;'
		else
			gcomp = gfor - gaig
			-- Formatting with signs
			if gcomp>0 then
				gcomp='+'..num_align(gcomp,digits)
			elseif gcomp < 0 then
				gcomp='&minus;'..-num_align(gcomp,digits)
			end
		end
	end
	-- Use actual values if gfor or gaig is not numeric
	if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '' end
	if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '' end

	-- Show games behind
	local show_GB = yesno(Args['show_GB'] or 'no')
	local GB_text = '&mdash;'
	if show_GB then
		local GB_team_no = tonumber(Args['GB_team']) or 1
		if ii == GB_team_no then
			-- Do nothing, it's vs this team
		else
			local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]])		or 0
			local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]])	or 0
			local GB_num = (wins_GB-wins+losses-losses_GB)/2
			-- Display options
			if GB_num >0 then
				-- Indicates trailing GB_team
				GB_text = num_align(GB_num,digits)
			elseif GB_num == 0 then
				-- Equal, do nothing to get dash
			else 
				-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
				GB_text = '+'..num_align(-GB_num,digits)
			end
		end
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	
	-- What to rank the teams by
	local rank_points, rank_perc, rank_wperc, rank_ppg = false, false, false, false
	local win_fw, win_string
	
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		rank_perc = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='%w' then
		-- Based on percentage
		rank_wperc = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
		-- Based on points per game
		rank_ppg = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='percpts' or ranking_style=='%pts' then
		-- Based on percentage and points
		rank_perc = true
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='ppgpts'  then
		-- Based on ppg and points
		rank_ppg = true
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='none' then
		win_fw=ii_fw
		win_string = ''
	else
		-- Based on points
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	end
	local show_played = not yesno(Args['hide_played'] or 'no')
	local show_away_goals = yesno(Args['show_away_goals'] or 'no')
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local pts_perc_first = yesno((rank_points and Args['pts_first']) or ((rank_perc or rank_wperc) and Args['perc_first']) or 'no')
	-- Row building
	if (tonumber(Args['adjust_points_'..team_code_ii]) and tonumber(Args['startpoints_'..team_code_ii])) then
		table.insert(t,'[[Category:Pages using sports table with both adjust and startpoints]]\n')
	end
	if pts_perc_first then
		if rank_points then
			-- Add &minus; for negative point totals
			if points<0 then
				table.insert(t,'| style="font-weight: bold;'..bg_col..'" | &minus;'..num_align(-points,digits)..hth_string..'\n')
			else
				table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
			end
		end
		if rank_perc then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
		elseif rank_wperc then
			table.insert(t,'| style="font-weight: bold;text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
		end
		if rank_ppg then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..ppg..hth_string..'\n')
		end
	end
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches_text..'\n') 		-- Played
	end
	if full_table then
		-- Use actual values if wins, draws, and losses are not numeric
		if (wins == 0 and draws == 0 and losses == 0) then
			local function numorval(s)
				return s and ((s == '' and 0) or tonumber(s) or s) or 0
			end
			wins = numorval(Args['win_'..team_code_ii])
			draws = numorval(Args['draw_'..team_code_ii])
			losses = numorval(Args['loss_'..team_code_ii])
		end
		if show_win then
			table.insert(t,'| style="'..win_fw..bg_col..'" |'..num_align(wins,digits)..win_string..'\n') 	-- Won
		end
		
		if loss_first then
			if show_loss then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost
			end
			if show_draw then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n') 	-- Drawn
			end
		else
			if show_draw then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n') 	-- Drawn
			end
			if show_loss then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost
			end
		end
		if rounds_won then
			if tonumber(Args['rw_' .. team_code_ii] or 0) == nil then
				rw = Args['rw_' .. team_code_ii] or ''
			end
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rw..'\n')         -- Rounds won
		end
		if not hide_for_against then
			if not yesno(Args['hide_for_against_columns'] or 'no') then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gfor,digits)..'\n') 		-- GF
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gaig,digits)..'\n')		-- GA
			end
			if gcomp then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
			end
		end
		
	end
	if show_away_goals then
		table.insert(t,'| style="'..bg_col..'" | '..(Args['away_goals_'..team_code_ii] or '')..'\n')
	end
	if show_bonus_points then
		if s_pts < 0 then
			table.insert(t,'| style="'..bg_col..'" | &minus;'..num_align(-s_pts,digits)..'\n')
		else
			table.insert(t,'| style="'..bg_col..'" | '..num_align(s_pts,digits)..'\n')
		end
	end
	if not pts_perc_first then
		if rank_points then
			-- Add &minus; for negative point totals
			if points<0 then
				table.insert(t,'| style="font-weight: bold;'..bg_col..'" | &minus;'..num_align(-points,digits)..hth_string..'\n')
			else
				table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
			end
		end
		if rank_perc then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
		elseif rank_wperc then
			table.insert(t,'| style="font-weight: bold;text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
		end
		if rank_ppg then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..ppg..hth_string..'\n')
		end
	end
	if show_GB then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n')  -- GB
	end
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}, {}
	status_code = {	A='Advance to a further round', C='Champions', D='Disqualified', 
		E='Eliminated', G='Guests', H='Hosts', O='Play-off winners', P='Promoted', Q='Qualified for the phase indicated',
		R='Relegated', T='Qualified, but not yet for the particular phase indicated'}
	local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = string.lower(Args['status_pos'] or '')
	local status_position = 'after' 	-- Default location
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, '') do
		status_called[l] = false
		status_code[l] = status_code[l] or '?'
		status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

		if Args['status_text_' .. l] then
			status_code[l] = Args['status_text_' .. l]
		end
	 end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp